RadialTabs - circular rather than vertical tabs. Has wreck icons you can toggle on/off to show where you've explored, you can turn beacons on/off from the map and even change what a scanner is looking for. SeaglideMapControls - toggle that damned sonar display on/off on the seaglide, since it's in the most annoying place possible PowerOrder - The game draws power based on construction order, this allows you to set a specific order of sources to drain from. I prefer 7 but you can have up to 12 I think. MoreQuickSlots - define the # of quickslots you want. Don't need it often but so much less headache when you do. You can set it for inside/outside base, 100 yards, etc. Separate settings for deposits and life forms.Įas圜raft - Automatically pulls materials for you. You can change it to something you find useful but not overpowered - unless you really want overpowered.
#SUBNATICA MODS MOD#
"Essential"ĪutosortLockers - Define lockers to house item types then you can dump everything into one locker and it'll auto-sort for you Companion mod to empty vehicles for you.īaseLightSwitch - Lets you lower the lights in a baseĬyclopsNearFieldSonar - Turns the cyclops sonar into an actual sonar displayĭockedVehicleStorageAccess - Easy access to storage while dockedĭrillDamage - Allows you tweak the 'damage' of the drill so that you don't spend half an hour drilling a single deposit. I don't know if they're per se "essential" but they're worth your time to take a look.
#SUBNATICA MODS MODS#
You should absolutely check out the mods by FCStudios. There's a lot of great ones that aren't "essential" so I'll try to make some rough groups.